At this moment I’m working on the AR Engine, that’s why I’m not posting new post or pictures. You may notice a change on the appearance of the blog, I decided to change it because of some new widgets. I take this minute to publicize about the Autism Speak – a campaign to help everyone … Continue reading
Unity Test Note:this link may be offline a few times during the day. In this link you can find a test for my Character. (it will be asked to install a plug-in, You can trust, it’s from unity and it’s 100% safe =) ) The Run Cycle doesn’t really fit for this purpose, but I … Continue reading
Small update on the animation. The jump, and crawl are already done. At this moment I’m having fun on Unity, making every animation, and every Collision work. I’m also starting a new project, totally different from this one. Let’s see if I have time to complete booth. cheers
It is still a WIP, but it’s coming up good. After I screwed up the bones, I got it walking in a short time. The run cycle for John Doe It’s coming, also, the jumping, and crawling. Hope to post some good news real soon!
What is soon to be one of the main sets in my AR Animation Project. The Lovely Lonely Tower, its place in the middle of one forest, It exists in theory and no one have ever seen it…or maybe it’s just one tower, where an old lady keeps the pigs, and goats, and the corn…who … Continue reading
Here it is. A small update on the animation. The AR is coming in a good way, but for now I’ll be modelling the rest of the set and the other characters. Hope you like it! Cheers *update: Video with a loop for 5sec
Not much of a great update, But I can manage to have John Doe on-screen (Talking about the Augmented Version, of course). The frame rate it’s a little bit low (yet!) But I’m working on it. Also, I hope to post here till tomorrow The walk cycle of this lithe beast, and the renders with … Continue reading
Okay, this is it! I’m back from, actually nowhere, but here it is, the main Character! I’m calling it John Doe, I still don’t know if I’m going to keep this name or change it, but for me, it suits really great! the next move is to finish the animations. Expect some news soon!
Got the textures to run perfectly =) Now I’m working on: – Gettting the animation better – Rotate the Character in the direction of the 2nd Marker – Make the Character walk in to the 2nd marker and stop there. – Detecting distance between the actual position of the Character and the 2nd Marker (and … Continue reading